Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

dc.contributor.authorCalvo-Morata, Antonio ; Alonso-Fernández, Cristina ; Freire, Manuel ; Martínez-Ortiz, Ivan ; Fernández-Manjón, Baltasar
dc.date.accessioned2020-11-23T16:11:33Z
dc.date.available2020-11-23T16:11:33Z
dc.date.issued2020
dc.description.abstractSerious games are an effective and highly motivational educational tool that has proved to be capable of changing users’ attitudes and raising awareness in a great variety of fields, including mental health. A couple of decades ago, new technologies in general, and serious games, in particular, started to be incorporated into prevention programs, serving as both prevention and detection tools. This article presents a review of the serious games found through a systematic literature review focused on the use of video games as tools for the prevention and detection of bullying and cyberbullying. With this review, we aim to determine: (1) the benefits of using video games as tools against bullying; (2) the mechanics and types of games used to address it; (3) the type of users on which they focus; (4) the type of studies and the number of users with which these games are evaluated; and (5) the availability of these tools, to determine to what degree society can benefit from their potential. The results show a wide variety of video games, using in turn very different strategies to deal with (cyber)bullying; and also that most of these games are not currently available. The different initiatives found confirm that serious games can be used effectively to raise awareness, create empathy, and teach new strategies to address both bullying and cyberbullying. (Author Abstract)en_US
dc.identifier.citationCalvo-Morata, Antonio ; Alonso-Fernández, Cristina ; Freire, Manuel ; Martínez-Ortiz, Ivan ; Fernández-Manjón, Baltasar. (2020). Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. Computers & Education, 157, 1-27.en_US
dc.identifier.urihttps://pubman.e-ucm.es/drafts/e-UCM_draft_358.pdf
dc.identifier.urihttp://hdl.handle.net/11212/4940
dc.language.isoenen_US
dc.publisherComputers & Educationen_US
dc.subjectchild abuseen_US
dc.subjectemotional abuseen_US
dc.subjectpsychological abuseen_US
dc.subjectinterneten_US
dc.subjectinterventionen_US
dc.subjectresearchen_US
dc.subjectcoercionen_US
dc.subjectInternational Resourcesen_US
dc.subjectSpainen_US
dc.titleSerious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature reviewen_US
dc.typeArticleen_US

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