Real Crimes in Virtual Worlds

dc.contributor.authorBureau of Justice Assistance, U.S. Department of Justice
dc.date.accessioned2014-01-22T20:13:19Z
dc.date.available2014-01-22T20:13:19Z
dc.date.issued2013
dc.description.abstractThis report, developed by Drexel University and Drakontas, focuses on how threatening behaviors among youth within online video games, virtual worlds, and social networks can pose real-world threats in schools. These online behaviors include bullying, threats, harassment, stalking, and abuse. The report highlights how virtual environments can help law enforcement, school resource officers, and school administrators become aware of real-world criminal intent, offers strategies for detecting and preventing online threats to improve school safety, and provides resources about suspicious or threatening online activities.en_US
dc.identifier.citationBureau of Justice Assistance, U.S. Department of Justice (2013). Real Crimes in Virtual Worlds.en_US
dc.identifier.urihttp://hdl.handle.net/11212/1287
dc.identifier.urihttps://www.bja.gov/Publications/Drakonats-School_Violence.pdf
dc.language.isoen_USen_US
dc.publisherBureau of Justice Assistance, U.S. Department of Justiceen_US
dc.subjectInterneten_US
dc.subjectvictimizationen_US
dc.subjecttechnologyen_US
dc.subjectbullyingen_US
dc.subjectschoolen_US
dc.titleReal Crimes in Virtual Worldsen_US
dc.typeArticleen_US

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