Real Crimes in Virtual Worlds
dc.contributor.author | Bureau of Justice Assistance, U.S. Department of Justice | |
dc.date.accessioned | 2014-01-22T20:13:19Z | |
dc.date.available | 2014-01-22T20:13:19Z | |
dc.date.issued | 2013 | |
dc.description.abstract | This report, developed by Drexel University and Drakontas, focuses on how threatening behaviors among youth within online video games, virtual worlds, and social networks can pose real-world threats in schools. These online behaviors include bullying, threats, harassment, stalking, and abuse. The report highlights how virtual environments can help law enforcement, school resource officers, and school administrators become aware of real-world criminal intent, offers strategies for detecting and preventing online threats to improve school safety, and provides resources about suspicious or threatening online activities. | en_US |
dc.identifier.citation | Bureau of Justice Assistance, U.S. Department of Justice (2013). Real Crimes in Virtual Worlds. | en_US |
dc.identifier.uri | http://hdl.handle.net/11212/1287 | |
dc.identifier.uri | https://www.bja.gov/Publications/Drakonats-School_Violence.pdf | |
dc.language.iso | en_US | en_US |
dc.publisher | Bureau of Justice Assistance, U.S. Department of Justice | en_US |
dc.subject | Internet | en_US |
dc.subject | victimization | en_US |
dc.subject | technology | en_US |
dc.subject | bullying | en_US |
dc.subject | school | en_US |
dc.title | Real Crimes in Virtual Worlds | en_US |
dc.type | Article | en_US |